Go to the new site.

Last update: Oct 14, 2003.

My Favorites

Gamasutra
The online supplemental of Game Developer Magazine. "This online game development magazine and community offers weekly how-to articles, industry news, job listings and directories to keep professionals connected with their peers and their industry."

Open Source Initiative
"Open source software is an idea whose time has finally come. [...] Now it's breaking out into the commercial world, and that's changing all the rules. Are you ready?"

Python Programming Language
Don't waste your time writing lengthy C++ code when it's not necessary (which it hardly ever is). Python is OOP at its best and can be easily embedded into C++ programs, e.g., to add scripting support to your game.

Back to top

Tutorial Sites

ATI Developer Relations
NVIDIA Developer Relations
Direct3D resources, not only for the ATI and NVIDIA chipsets.

flipCode
GameDev.net
Up-to-date tutorials and other programming resources.

NeHe Productions OpenGL Tutorials
If you're fed up with DirectX, take a break at Jeff Molofee's OpenGL site. These tutorials will get you started amazingly quickly, and they're available as a single HTMLHelp file!

Back to top

More Links

FMOD Music & Sound Effects System
FMOD is the fastest, most powerful and easiest to use sound system on Windows, Linux, and Windows CE there is, and now Macintosh, GameCube, PS2 & XBox!.

Ken Perlin's Noise Machine
Perlin Noise for procedural texturing. Contains the Perlin Noise reference implementation.

Magic Software Homepage
Mathematical algorithms for computer graphics. In-depth explanations and downloadable source code. Maintained by David Eberly, co-author of the book "Geometric Tools for Computer Graphics."

Microsoft Developer Network (MSDN)
Your starting point when programming for the Windows® operating system.

Persistence of Vision Raytracer
Free commercial-quality raytracer. The scene description language makes it extremely powerful, especially when you're an artistically challenged programmer.

Valve Editing Resource Center
Home of the Hammer Editor, a 3D level editor for Valve's Half-Life or for your own 3D game engine.

Vaults of Parnassus
"Stored in these dark caverns you may find rich veins of Python code, collected caches of Python information, and all manner of sundry Python passageways to explore. With candle or torch in hand, good hunting this night to all."

Virtual Terrain Project
"The goal of VTP is to foster the creation of tools for easily constructing any part of the real world in interactive, 3D digital form."

Wotsit's Format
"This site contains file format information on hundreds of different file types and all sorts of other useful programming information; algorithms, source code, specifications, etc."

Back to top

C++Builder Links

Borland Community Site
The official one. C++Builder articles, FAQs, and downloads.

BCBDEV.COM
Harold Howe's C++Builder resources.

Clootie graphics pages
DirectX LIBs for C++Builder for Direct3D 8.0, 8.0b, 8.1, and DirectX 9.0.

The Temporal Doorway
Mark Cashman's C++Builder resources.

Torry's Delphi Pages
VCL components for Delphi and C++Builder.

Newsgroups

Google Groups
When everything else fails, there's always someone to ask.

Borland C++Builder Graphics newsgroup
See here for a list of other C++Builder newsgroups, or point your newsreader to the server forums.borland.com.

Microsoft DirectX Graphics newsgroup
See the DirectX Developer Center for links to other DirectX developer newsgroups, or point your newsreader to the server msnews.microsoft.com.

Back to top

Geek Links

Gamespot
Online gaming magazine.

Orphans Preferred
What makes the stereotypical programmer? This is an excerpt from the book "After the Gold Rush" (published by Microsoft Press), located at Gamasutra.

STAR TREK
There's absolutely no use in reading this, but Star Trek is part of the clich� ;-)

Back to top