Last update: Oct 14, 2003.
Gamasutra
The online supplemental of Game
Developer Magazine. "This online game development magazine and
community offers weekly how-to articles, industry news, job
listings and directories to keep professionals connected with
their peers and their industry."
Open Source Initiative
"Open source software is an idea whose time has finally come. [...] Now it's breaking out into the commercial world,
and that's changing all the rules. Are you ready?"
Python Programming Language
Don't waste your time writing lengthy C++ code when it's not necessary
(which it hardly ever is). Python is OOP at its best and can be easily
embedded into C++ programs, e.g., to add scripting support to your game.
ATI Developer Relations
NVIDIA Developer
Relations
Direct3D resources, not only for the ATI and NVIDIA chipsets.
flipCode
GameDev.net
Up-to-date tutorials and other programming resources.
NeHe Productions OpenGL
Tutorials
If you're fed up with DirectX, take a break at Jeff Molofee's OpenGL site. These
tutorials will get you started amazingly quickly, and they're
available as a single HTMLHelp file!
FMOD Music & Sound Effects System
FMOD is the fastest, most powerful and easiest to use sound system on Windows, Linux,
and Windows CE there is, and now Macintosh, GameCube, PS2 & XBox!.
Ken Perlin's Noise Machine
Perlin Noise for procedural texturing. Contains the Perlin Noise
reference implementation.
Magic Software Homepage
Mathematical algorithms for computer graphics. In-depth
explanations and
downloadable source code. Maintained by David Eberly, co-author of the book
"Geometric Tools for Computer Graphics."
Microsoft Developer
Network (MSDN)
Your starting point when programming for the Windows®
operating system.
Persistence of Vision Raytracer
Free commercial-quality raytracer. The scene description language makes
it extremely powerful, especially when you're an artistically challenged
programmer.
Valve Editing Resource Center
Home of the Hammer Editor, a 3D level editor for Valve's Half-Life or for your own
3D game engine.
Vaults of Parnassus
"Stored in these dark caverns you may find rich veins of Python code, collected caches of Python information, and all manner of sundry Python passageways to explore. With candle or torch in hand, good hunting this night to all."
Virtual Terrain Project
"The goal of VTP is to foster the creation of tools for easily
constructing any part of the real world in interactive, 3D digital form."
Wotsit's Format
"This site contains file format information on hundreds of different
file types and all sorts of other useful programming information;
algorithms, source code, specifications, etc."
Borland Community
Site
The official one. C++Builder articles, FAQs, and downloads.
BCBDEV.COM
Harold Howe's C++Builder resources.
Clootie graphics pages
DirectX LIBs for C++Builder for Direct3D 8.0, 8.0b, 8.1, and DirectX 9.0.
The
Temporal Doorway
Mark Cashman's C++Builder resources.
Torry's Delphi Pages
VCL components for Delphi and C++Builder.
Google Groups
When everything else fails, there's always someone to ask.
Borland
C++Builder Graphics newsgroup
See here
for a list of other C++Builder newsgroups, or point your newsreader to
the server forums.borland.com.
Microsoft DirectX Graphics newsgroup
See the DirectX
Developer Center for links to other
DirectX developer
newsgroups, or point your newsreader to the server msnews.microsoft.com.
Gamespot
Online gaming magazine.
Orphans
Preferred
What makes the stereotypical programmer? This is an excerpt from
the book "After the Gold Rush" (published by Microsoft Press),
located at Gamasutra.
STAR TREK
There's absolutely no use in reading this, but Star Trek is part of the clich� ;-)